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| author | Daniel Guihot | 2026-09-16 06:18:28 +1000 |
|---|---|---|
| committer | Daniel Guihot | 2026-09-16 06:18:28 +1000 |
| commit | 9fb46ad2fffcbf77f8c0f98c3c6ce3a043f09892 (patch) | |
| tree | d90da4bd16fad110d6daa82ead86eb12c1852093 /dwm-deiconify-6.8.diff | |
| download | dwm-deiconify-9fb46ad2fffcbf77f8c0f98c3c6ce3a043f09892.tar.gz dwm-deiconify-9fb46ad2fffcbf77f8c0f98c3c6ce3a043f09892.zip | |
Restore WM_STATE to NormalState when a fullscreen client receives focus.
Diffstat (limited to 'dwm-deiconify-6.8.diff')
| -rw-r--r-- | dwm-deiconify-6.8.diff | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/dwm-deiconify-6.8.diff b/dwm-deiconify-6.8.diff new file mode 100644 index 0000000..04aed35 --- /dev/null +++ b/dwm-deiconify-6.8.diff @@ -0,0 +1,29 @@ +From 456668b4d64e0b3cd79b6d7ffa835a006d9c5941 Mon Sep 17 00:00:00 2001 +From: Daniel Guihot <daniel@guihot.net> +Date: Wed, 16 Sep 2026 05:46:17 +1000 +Subject: [PATCH] deiconify: restore focused fullscreen clients + +Some games leave WM_STATE set to IconicState after losing focus. dwm +can map and focus the window again while the client still considers +itself minimized, leaving a black window. Set NormalState when a +fullscreen client receives focus so it resumes drawing. +--- + dwm.c | 2 ++ + 1 file changed, 2 insertions(+) + +diff --git a/dwm.c b/dwm.c +index 53b393e..505c1f3 100644 +--- a/dwm.c ++++ b/dwm.c +@@ -1476,6 +1476,8 @@ setfocus(Client *c) + XA_WINDOW, 32, PropModeReplace, + (unsigned char *) &(c->win), 1); + } ++ if (c->isfullscreen) ++ setclientstate(c, NormalState); + sendevent(c, wmatom[WMTakeFocus]); + } + +-- +2.55.0 + |
